

However, your code will be cleaner and easier to maintain if you use the version-less Makes legacy data-type names equivalent to the new version-less data-type names. The June 2010 DirectX SDK includes a D3dcompiler_43.dll that exports the new D3DCreateBlob function. HLSL has been updated with the following fixes and features: The June 2010 DirectX SDK adds the following new method to the ID3D11ShaderReflection interface: You are no longer required to use D3d10.dll to create and use an arbitrary length data object.

New compression (/compress) and decompression (/decompress) options have been added to enable the bundling and unbundling of shader files.A new numbering instructions (/Ni) flag has been added to turn on numbering of instructions in shader disassembly.Fxc.exe has a new feature for specifying command options in a file.

This enables the /compress and /decompress New D3D11 HLSL Format Conversion Functions Options to be used on many files at once. The new D3DX_DXGIFormatConvert.inl inline header includes light-weight conversion functions for use in Compute Shaders or Pixel Shaders onĭ3D11 Hardware that can be useful when applications need to simultaneously read and write to textures, such as in-place editing scenarios. The June 2010 DirectX SDK includes the following documentation enhancements: DXCPL DIRECTX 11 EMULATOR 64 BIT DOWNLOAD WINDOWS.DXCPL DIRECTX 11 EMULATOR 64 BIT DOWNLOAD CODE.
